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Tutorials

#1 - Collisions (1)
#2 - Shadows
#3 - Normals
#4 - Boundaries
#5 - Collisions (2)
#6 - Optimizations
- 2D circle vs line collisions.
- Projected triangles onto flat plane.
- Basic calculations and uses of normals.
- Introducing polygonal boundaries.
- Modeling collisions and reacting to them.
- Getting more frames per second.

In development - not likely to be released anytime soon...

Hockey Game
Project: GLAJ (1)
Project: GLAJ (2)
Racing Game
The first shot is from a hockey game that is being worked on between projects. The aim is to provide a focus towards teamwork and reaction AI. The two greyscale images are from a game which is based in a city with an aim towards the graphics side of things and with a major focus towards emotional AI. The last screen is from a racing game which will hopefully turn into a full game at some point.

Neurosis Engine | version 1.42 | Jan-15-2012
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Custom engine that powers the games available on LP23.com. Features include OpenGL rendering, documentation (Doxygen) and engine related logging, physics, sound, input, etc. See Digital Face below for example.

Model file format information
Neurosis Engine
Digital Face | version 1.42 | Jan-15-2012
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Basic facial animation with eye movement (includes source code). Can be used as a basic introduction for the Neurosis Engine.
Digital Face
Digital Luigi | version 0.56 | Jan-15-2012
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Allows modification of a person by changing the direction of body parts. Also by adding frames, animation sequences can be created, which are shown real-time on screen.
Digital Luigi
Halloween Fighter 2D00 | version 1.01 | Oct-29-2010
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Fight a bunch of monsters with 2D Digital Luigi (includes source code). Slightly updated from the original Halloween 2000 contest entry which can be downloaded here.
Halloween Fighter 2D00
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