- 2D circle vs line collisions.
- Projected triangles onto flat plane.
- Basic calculations and uses of normals.
- Introducing polygonal boundaries.
- Modeling collisions and reacting to them.
- Getting more frames per second.
In development - not likely to be released anytime soon...
The first shot is from a hockey game being worked at off and on (between projects) for the last few years. The aim is to provide a focus towards teamwork and reaction AI. The two greyscale images are from a game which is based in a small city, with an aim towards the graphics side of things, and again a major focus towards emotional intelligence. The last screen is from a racing which hopefully will turn into a full game at some point.
Engine that powers the games on LP23.com. Features include OpenGL rendering, documentation (Doxygen), and engine related logging, physics, sound, input, etc.
Facial features can be changed, along with eye movement. Also includes source code which can be used as a basic introduction for using the Neurosis Engine.
Allows modification of a person by changing the direction of body parts. Also by adding frames, animation sequences can be created, which are shown real-time on screen. Includes source code.