The first shot is from a hockey game with the aim being to provide a teamwork focused and reaction based AI. The two greyscale images are from a city based game with attention towards graphics and group / emotion AI. The last screen is from an electric restricted racing game. All are being worked on between projects.
Basic facial animation with eye movement (includes source code). Can be used as a basic introduction to the Neurosis Engine.
Allows modification of a person by changing the direction of body parts. Also by adding frames, animation sequences can be created, which are shown real-time on screen.